Our previous Did You Know? from our Young Computer Scientists (YCS) series let many of you wow your friends with your knowledge. We heard you! We have decided to bring back more fun facts – this time from our Advanced Computer Scientists series.

Our ACS student having fun in class!
Our ACS student having fun in class!

In the P21S Advanced Computer Scientists (ACS) course, our 10-to-12-year-olds can collect 12 different badges. Each badge allows them to delve into diverse fields of application for coding, from UI/UX design experience to Game Development and Math, just to name a few.

Turtle Race by Emily, 12, Advanced Computer Scientists
Turtle Race by Emily, 12 years old
Space Invaders by Luciano, 12, Advanced Computer Scientists
Space Invaders by Luciano, 12 years old

The ACS programme spans three main types of learning – Hardware-Based, Syntax-Based and App Development. Upon completion, our students would have had hands-on experience with bots and be well-versed in writing real-world apps and programs that they can use to help others.

Photo of ACS Class
Our curious Advanced Computer Scientists trying out in-class activities

Without further ado, check out these 3 ‘Did You Know’ facts that we share with our ACS students in our award-winning curriculum – and make sure to pass on the knowledge to others! 😉

1. Role Playing Games

What defines a Role Playing Game (RPG)? It is a game where a player takes on the role of a fictional character in a fictional world – fantasy being the common thread. Most RPGs have character growth and advancement, coupled with an entrancing plot that immerses players into the lore and the world of the game [1]. A good RPG is balanced, will keep gamers hooked for hours, and leave a lasting impression.

For the more mature gamers out there (like your parents, teachers, and maybe even yourself), big names like Final Fantasy, The Legend of Zelda, World of Warcraft, and more old school games come to mind when they think of RPGs. Now, we have more recent or remastered titles such as the new Doom, Divinity Original Sin 2, Monster Hunter: World and The Witcher 3.

Snapshot of Online HBL class
Snapshot of Online Home-Based Learning class for ACS

In Python Choose Your Own Adventure, our ACS students learn about RPGs. They get to code their character creation, equipment upgrades and boss fights. Classes also touch on game design topics, like balancing their games. This refers to tweaking a game to be interesting, deep, and fair [2]. Game balance affects battles and a person’s progression in a game.

Imagine being stuck on the tutorial and unable to level up? What about reaching the maximum level in 2 hours and there is nothing else for you to do? RPGs with the level and experience system usually make starting levels easier to level up and almost impossible at higher levels. Without balance, people will quickly get bored of the game.

2. Global Positioning System

When modelling an app after Healthy 365, our ACS students learn about UI/UX design and tap on the many different sensors found in our phones. Do you know how our phones are able to find our location or track our number of steps?

We’ve all heard of GPS. The Global Positioning System (GPS) used to be a satellite-based radio navigation system owned by the United States government [3]. When the project was initiated, the 24-satellite system became fully functional in 1993 and was used to perform trilateration to pinpoint your exact location on Earth. Trilateration measures distance. Your position would be determined by the intersection of multiple intersections of GPS signals [4].

When it comes to tracking our steps, Abraham Louis Perrelet is the brilliant mind behind the pedometer [5]. Through the years, multiple improvements have been made to the pedometer. From the ancient versions using mechanical switches to the current day’s implementation with Micro-Electro-Mechanical Systems (MEMS) sensors and sophisticated software.

3. Quiz Gameshow

Come on down, it’s time for the quiz gameshow! Our ACS students get to code their own quizzes and learn more about programming, such as extensibility and the incremental build model. We also include fun facts, like this one… Legend has it that “quiz” is actually a very recent word created in the late 1700s. The story behind the word is a bizarre one and here is how it goes.

A wager was made in 1791 by Richard Daly in Dublin. He wagered that within 48 hours he could make a nonsense word be spoken throughout Dublin, one with no meaning and not derived from any language. He sent his employees to go around Dublin chalking the word “Quiz” everywhere and soon this word became the talk of the town which meant that Daly won the bet and this caused the word to become commonly used.

Of course, this story is not 100% factual and there are many sources that dispute the truth of this story [6]. So for now, let’s just say this is a folktale – and an interesting one too.

Our ACS student exploring the course
Our ACS student exploring the course

Now that you’re armed with all of this cool information, spread the joy of learning by sharing this with your friends and family! 

Come onboard our Advanced Computer Scientists’ programme – where we help to build your child’s aspiration of becoming the next future leader in technology!

(Written by Cheryl Tang)


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Did you know that our students learn a smorgasbord of fun and interesting things in the wide variety of courses available right here at Coding Lab? We want to share the joy of learning with you too! 

Our Young Computer Scientists graduates holding their certificates
Our YCS students happily receiving their certificates!

With 12 different badges for students to collect and advance their coding abilities, it’s no wonder our P11S Young Computer Scientists (YCS) students always have a whale of a time learning and exploring the diverse fields that coding can be applied to (like Animation and Movies, Augmented Reality, Music, Robotics, etc) in our classes! 

Our YCS course – which is suitable for ages 7 to 9 – covers a good mix of 3 groups of classes (hardware-based learning, applied learning and subject-based learning) which will broaden students’ exposure and understanding of the power of computational thinking. 

Our hardware-based learning classes involve the use of unique tools like Micro:bit, the pocket-sized computer transforming how kids learn digital skills. Our applied learning classes teach students how coding can be applied – like artificial intelligence and machine learning! We’ve also got subject-based learning classes involving Maths, Physics and Biology, which will also pique students’ interests in coding as they get to reinforce what they’ve learnt in school! 

Check out these 3 ‘Did You Know’ facts that we share with our YCS students across their different classes – and make sure to pass on the knowledge to others! You know what they say, sharing is caring. 😉

1. Augmented Reality:

Augmented reality is a technology that overlays a computer-generated image on a user’s view of the real world, thus providing a blended image. 

In 1968, Ivan Sutherland, with the help of his student Bob Sproull, created what is widely considered to be the first virtual reality and augmented reality (AR) head-mounted display (HMD) system at Harvard University [1]. Now, there are numerous applications of AR – like in the military, navigation, sightseeing, medical, entertainment, advertising and gaming! 

This advancement in technology has brought numerous benefits in education, one of them being further enhancing students’ visual and auditory skills as they immerse in a digital construction of their surrounding [2]. It makes learning so much more fun! In YCS’s Augmented Reality class, students learn to create AR games – just like this Piano one! 😎

2. Physics:

We all know that what goes up must come down. Gravity is the force that keeps us grounded on earth, and it is also this force that makes things fall to the ground. The bigger (and heavier) an object is, the stronger its gravity. The moon is 1/6 the size of the earth and thus the moon’s gravity is 1/6 of that of earth’s. This means that you can jump six times as high on the moon than on earth [3]!

In YCS’s Physics classes, students learn to create fidget spinners, spinning wheels and projectile motion games, among others… As they get acquainted with Physics by seeing how matter interacts with energy and forces, they’ll start to do higher-level thinking that enables them to see the big picture in the world around them [4]!

3. Artificial Intelligence:

Some of us are better at face recognition than others. In the last decade or so, it’s become apparent that around 2% of the population is born with a severe face-recognition impairment (known as congenital prosopagnosia) [5]. There is a similar proportion of ‘super-recognisers’ with unusually exceptional face-recognition skills, and the rest of us are on a spectrum in between.

In YCS’s Artificial Intelligence class, students get to dabble in machine learning to create a ‘face unlock’ system. It’s almost like they’re recreating Face ID! With an early understanding of this technology faucet, students will get to breed their creativity and develop their imaginations as they take a step closer to becoming a technology innovator.


Now that you’ve learned some cool information, make sure to spread the joy of learning by sharing this post with your close friends and family! 

Hop on board the Young Computer Scientists’ train – where we help to build your child’s aspiration of becoming the next future leader in technology!

(Written by Zulaikha)


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In this exclusive interview with the founders of Coding Lab, Yong Ning Foo and Candice Wang share some insights on how Coding Lab coped with the Covid-19 pandemic and some words of encouragement for the Coding Lab community! 

During the Covid-19 pandemic, Coding Lab had to go through several changes, one of it being the transition to 100% online classes throughout the circuit breaker. The strong online learning system that we have built and tested (since 2019) enabled us to continue having fun and enjoyable classes for our students. 

Let’s hear from our dear founders as they shed light on how they managed Coding Lab during these extraordinary times. May we never be deterred from the challenges that lie ahead and keep on persevering to face them head-on! 


Image of Candice

Here’s what Candice had to say!

1. Hi Candice, how has Covid-19 changed things for you? Was it for the better, or for the worse?

Covid-19 is unprecedented and like the rest of the world, we had to adapt to it quickly.

Personally, I appreciate the time I got to spend with my family as well as managing the shift from offline to 100% online classes not only at Coding Lab, but also for my kids’ enrichment lessons. My 7-year-old attended our own online Coding Classes during this period, and was able to figure out how to use the different functions of Zoom. To my surprise, not only could she do that, but she was also able to confidently navigate her school’s Home-Based Learning exercises entirely on her own even though there were close to 8 different portals.

If anything, we shouldn’t underestimate kids.

They are more capable than we think they are. This is evident in the joy my daughter derived from changing her user ID or private messaging her teachers on Zoom and arranging online meet-ups with her friends. It is a lifelong skill that she can now take with her.

2. Everyone has had to work from home due to the circuit breaker. What has been done to maintain a strong company culture?

Communication via video-conferencing was fun and smooth – even across countries – so much so that we even organised our first 100% online Young Coders Global Hackathon together with Coding Lab Japan.

The Coding Lab team were all involved in this one way or another. If you look at the event credits, you will realise that not only the Educators, but also the Marketing, Admin and Enrolment teams all came together to make it happen. The teamwork was truly amazing!

We also organised a couple of group workout sessions so that everybody could stretch their legs and keep fit at home. We even recorded a song and dance together! Sure… we missed our regular lunches and snack time, and birthday celebrations had to be done via Zoom and home deliveries, but hey! It was the new norm and we embraced it wholeheartedly.

The most important thing was that everybody was safe.

3. What is your most valuable takeaway from this experience?

“When life throws you curveballs, we will emerge stronger and be thankful for the small things in life.”

Having the team stay healthy and protected at home while adapting our processes to ensure the safety of everyone involved was critical, and taught us a lot about adapting quickly.

We also found our own special ways to continually engage our students; whether it was via regular WhatsApp chats to follow-up with them or a competition where they could express their ideas on solving Covid-19 related issues, we stayed connected.


Image of Yong Ning

Here’s what Yong Ning shared with us!

1. Hi Yong Ning, how did you handle the challenges faced due to the Covid-19 restrictions?

We have been planning for this for quite some time, since January this year. It also helped that we had run online workshops for the region before, so the process was relatively smooth. 

2. What were the measures that Coding Lab had to take due to Covid-19?

The evolution of our processes started with Hybrid classes where we had a mixture of physical and online students (before circuit breaker), followed by 100% online (during circuit breaker), and now, a mixture again in Phase 2. 

Prior to that, we had invested in video-conferencing platforms, online practising systems, digital writing pads and other tools to make live teaching fun and easier for both our tutors and students.

“We spared no effort to build a strong and solid support system that provided our students with the avenue to give their feedback or review course material as often as they wanted.”

3. What are some of the significant changes that will be done to come back from this better and stronger?

Our online learning system was put to the test when we conducted thousands-strong seminars for the region for the Shopee Code League as well as various workshops with Smart Nation Singapore

We also understand that many parents and students enjoyed the classes very much and have requested for their child to continue their lessons online. We are excited and happy to announce that we will be launching Coding Lab Online (Permanent) classes*.

*for selected modules only

4. What is your most valuable takeaway from this experience?

“Be prepared, plan ahead, and have a strong team to support and execute decisions quickly. “

All of these are critical in ensuring that the experience of our students remains consistent and of a high standard. 

5. Do share with us a few words of advice/final message for the Coding Lab community!

Thank you for your support throughout this period. It means a lot to all of us. We hope you will enjoy using the materials and systems we have built and we look forward to welcoming you back, be it online or physically. Thank you!

(Written by Zulaikha)

There’s no doubt that computing/programming is becoming more and more of a fundamental skill needed to thrive in this digital age. This is why there has been an increase in the number of schools offering Computing as an O-Level and A-Level subject.

Does your Secondary School child have an interest in coding? Or are you a student yourself, interested in learning more about coding in the long run? 

We have collated a list of schools below that offer IB, O-Level and A-Level Computing. 

Secondary 2 is the time where students will have to go through streaming to choose their desired subject combination in upper secondary. In most cases, schools require students to do well in their English and Mathematics in order to be able to apply for Computing. Here are the schools which offer ‘O’ level Computing:

O-Level Computing (22 schools)

Admiralty Secondary School 

Boon Lay Secondary School 

Bukit View Secondary School 

Chung Cheng High School (Yishun) 

Clementi Town Secondary School 

Commonwealth Secondary School 

Holy Innocents’ High School 

Junyuan Secondary School 

Jurong West Secondary School 

Maris Stella High School 

Pathlight School 

Peirce Secondary School 

School of Science and Technology, Singapore 

Serangoon Secondary School 

Springfield Secondary School 

St. Patrick’s Secondary School 

Xinmin Secondary School 

Zhonghua Secondary School 

Anglo-Chinese School (Barker Road) 

Montfort Secondary School 

Ngee Ann Secondary School 

Temasek Secondary School

ib blog 2

Need help with O-Level Computing? We offer small group tuition for Secondary 3 and 4 Computing students. Check out our classes here.


Here are the schools which offer ‘A’ level Computing:

A-Level Computing (8 schools) 

Anglo-Chinese Junior College 

Dunman High School

Hwa Chong Institution

Jurong Pioneer Junior College

Nanyang Junior College

National Junior College

River Valley Junior College 

Yishun Innova Junior College 


On the International Baccalaureate (IB) track? The International Baccalaureate (IB) programme offers two course levels for Computer Science: the Standard Level (SL) and Higher Level (HL). Below’s a list of the schools that offer the course:

IB Computing 

Anglo-Chinese School (Independent) – HL only 

Australian International School – SL/HL

Dulwich College – SL/HL 

Global Indian International School – SL/HL 

NPS International School – SL/HL

Overseas Family School – SL/HL

St. Joseph’s Institution International – SL only 

Stamford American International School 

Tanglin Trust School 

United World College (UWC) SEA – SL/HL 

Excel IB Computer Science with us! We offer 1-1 customised IB Java tutoring and are always ready to lend a helping hand – check out our classes here


We hope that with these lists of schools, you’ll be able to make better informed decisions regarding your selection of school. Never stop learning and keep on coding!

(Written by Zulaikha)

6 Ways to foster creativity in children

Encouraging our kids to be creative is something all parents yearn to do. Creativity is an essential asset for your child’s personality, not only for artistic pursuits, but also for developing social skills and emotional intelligence. In the past, researchers thought of creativity as the ability to generate lots of new ideas. However, in recent years, researchers have viewed not only creativity and ideas as important, but also the ability to select the best ideas and apply them to specific problems as a key to success. Coding classes for kids are popular these days, as are activities like origami and theatre classes. Here are some ways to foster creativity in your kids.

Foster unstructured playtime

Give children time to explore their faculties –  Let them engage in their imaginative games and encourage them to test the limits of their imagination. Use the same toy for different games. Can the same stuffed toy bear be used both as a Villian and a Hero? A Captain or a Pirate? It’s all up to them! Recycle your costumes, art supplies and used containers and you’d be amazed at the things children come up with!

Encourage a divergent thought process

Other than teaching the essential skills that your child needs, it is also important to let children think freely. Give them the chance to express a ‘divergent’ opinion, even if it may be factually incorrect. Let them understand that there will always be more than one solution to a certain problem. Encouraging your child to go beyond conventional answers will broaden their horizons challenge them to think beyond the “right” answer.

Kick-start their senses using their surroundings

Activating your child’s senses is highly important. Museums, libraries and even parks are perfect (and free!) options to set their minds thinking. Engage their imaginative faculties by asking questions about travelling and places. For instance, ask them what they enjoyed most about their walk in the park, what type of flowers/animals they saw and so on. This also helps them feel comfortable in and recognise different spaces.

Encourage the use of the right devices

Limiting screen time has been deemed essential for kids to develop creativity. However, it does not mean you should keep them isolated from the world of technology. Computer programming for kids allows them to apply their mathematics from school, and trains their logical thinking and problem decomposition abilities . For kids of reading age, handheld e-book readers or kids coding books are also good devices and tools to encourage kids to read from young. Let them become creators and masters of technology, and not succumb as merely consumers of technology (Eg. Screen Time, TV, Youtube)

Introduce multi-sensory learning

Use phenomena like sound, texture, taste, movement and visuals in their daily playtime. Turn on the radio to your favourite station and make up dance moves for the whole family! Or bake a cake with the kids and teach them valuable concepts such as measurement, weight, time, and indulge their senses of taste and smell with that lovely batter you have made!

Teach them programming

Coding classes for kids have been proven to help kids develop an analytical thought process.  Not only that, with new block-based software such as Scratch and App Inventor, both developed by MIT, children  can now pick-up coding as young as the age of 4 and create their own games, apps and animations. With many different options such as Art x Coding, Nursery Rhymes x Coding and even Python x Minecraft, the real power lies in marrying entirely different domains together, to create something amazing, that hones your childs’ creativity, and is applicable in many aspects of their lives.

Top 4 coding books for kids

Much like music, drawing, and sports, kids can be drawn to the world of coding early in their life. Interesting books on the subject not only help in coding classes for kids, but help promote analytical skills and computational thinking. Read about the top four books that introduce kids to coding in a fun way.

Computational Fairy Tales

Jeremy Kubica brings the world of fairy tales to the age of coding, using powerful narrative to introduce programming to young kids. The book is full of goblin attacks, kingdoms in danger, and magical curses. At the same time, kids learn algorithms, binary code, and loops. What a fun way to start your child on coding!

Coding games in Scratch

This book is a step-by-step guide to developing computer games. With a graphic design that resembles that of Minecraft, the book uses Scratch—a free programming language to teach kids how to code. Featuring a plethora of practical activities, it gets children actually started on code rather than just reading about it.

Getting started with Raspberry Pi

Raspberry Pi, an affordable but innovative computer has taken the world by storm and has inspired many coding classes for kids all over the world. The book features Linux, Scratch, and Python. This book is for kids who are simply interested in programming and coding, or who wish to take their programming knowledge one step further with a programmable hardware component.

Python for Kids: A playful introduction to programming

Voted in 2015 as the most popular programming language in the world, Python is turning out to be a popular programming language to begin coding. The tone and language of the book is very casual and irreverent, so that kids can find it enjoyable. It is the first book written by programmer Jason R. Briggs, and has been downloaded over 50,000 times, and translated by the community into Spanish, French, German, Italian and Bengali.