Ages 7 – 9
Give your child a technological edge.
We believe in engaging children to be thinkers and creators through hands-on and project-based learning. It is increasingly recommended that coding is an essential skill for everyone – not just people who aspire to be programmers and computer scientists. This is because it teaches computational thinking, which knows no age limit. Computational thinking is about solving problems efficiently, by breaking them down into more manageable pieces. It also includes learning abstraction, seeing the larger picture from minute details.
We have designed a curriculum that introduces computational thinking at an age-appropriate level. This is accomplished through Scratch, a visual programming language specifically designed for younger users by MIT Media Lab. Scratch has a child-friendly, colourful, drag-and-drop interface that makes programming more intuitive for younger learners.
After mastering the basics of Scratch, we encourage our students to explore the limits of their imagination. They’ll be tasked with their first-ever hackathon, where they have to put together characters and functions to create games, stories or animations of their choice.
Plenty of guidance is given, but we encourage students to debug their codes themselves so that every opportunity to learn is seized. As we also believe in ownership, we encourage our students to present their final projects to the class at the end of every module. After all, they should take pride in every line of code they write.
The beauty of our curriculum is not what language we choose to introduce, but the rigorous practice of problem-solving. This also involves creativity, in dreaming up original solutions, and the determination to follow through on a coding project. These perseverance and logical skills are fundamental to all coding languages, and indeed, in life!
Introduction to and exploration of Scratch
Understand Motions and Events
Learn about (x, y) coordinates
How to initiate events with different user input
Control of characters using Commands
Relative versus Absolute commands
Give instructions to your Characters
Loops and parallelism techniques
Customize costumes, colours and pick music
Creation of in-game variables
Ages 7 to 9
No prior experience required
All materials and equipment provided
Maximum 1:8 Instructor-Student ratio
9 King Albert Park (KAP Mall) #02-21, 598332
80 Marine Parade Road #10-06, 449269
The Grassroots Club
190 Ang Mo Kio Ave 8, 568046
[Holiday Camps Only]
Coding Lab Online
Learn from the comfort of your home
[Live Online E-Learning]
Hear from our students!
We sit down with some of our dear students and ask them what they love about coding and what inspires them. These passionate and curious young minds are the reasons why we keep the fire burning to nurture future leaders in technology every day.
Our student, Jake was featured in #ALittleSomebody, by Lianhe Zaobao 联合早报. Congratulations to Jake and his cute family! We are glad his brother liked the game. Doing our part to train up our young coders to become future leaders in technology!
I can get a head start on Algebra
“I think it is very useful in school as I can get a head start on Algebra on coordinates… which I’m not supposed to learn now. I’m supposed to learn it in P6 I guess..”, Jake, 8 years old, Singapore March 2016 Holiday Programme