Young Computer Scientists

Ages 7 – 9

P11S Young Computer Scientist (7-9)

Deep Problem-Solving Skills and Logical Thinking
12 unique research areas for students to model advanced concepts and build up their breadth of coding expertise.
Coding Meets Mathematics and Science
Application of coding to other domains of knowledge including Biology, Physics and Artificial Intelligence.
Tinker with Robotics and Gadgets
Hands-on programming with state-of-the-art gadgets such as the mbot, the micro:bit and more!

Think and Tinker

Young Computer Scientist marries software (coding) and hardware (mBot, Makey-Makey, micro:bit) and is a collaborative platform for students to be little Mathematicians and Scientists. The nature of this course is one that is of experimentation in the STEM (Science, Technology, Engineering, Mathematics) field and of endless possibilities waiting to be discovered!

GIF of 10-year-old Ethan Zhuang's Spiral Maker game in our P11S-MaM Young Computer Scientists Mathematics (Measurement) course
Mathematics (Measurement): Create mesmerising rainbow patterns with the magic of math!
A Twist to Harry Potter, a P11S Young Computer Scientists project
Movie Magic: Become a movie director and breathe life into your animations!
Geo Plat by Wang Zi Heng in P11S YCS Young Computer Scientists
Game Maker: Create your very own platformer game

We have 12 different research areas to expose students to diverse fields of application for coding, ranging from Biology to Augmented Reality (AR) and Artificial Intelligence (AI). These research areas have been carefully curated by our curriculum team and span across 3 groups.

Research areas proceed based on a pre-selected schedule curated by Coding Lab tutors. Want to find out more? Check out our FAQs. Or find out some cool information that our kids learn in our YCS classes in our blog’s Did You Know? series.

Caleb enjoyed the course so much.. He is greatly inspired and created a new game today.. He could also articulate what he has learnt.Trionna, Caleb’s Mother

Outline

We have 12 different research areas for students to hone the breadth their coding abilities!

Group 1: Hardware-Based Learning
P11S – BOT: Robotics
P11S – mBIT: Micro:bit

Group 2: Applied Learning
P11S – AI: Artificial Intelligence and Machine Learning
P11S – CAI: Cognitive Artificial Intelligence
P11S – AR: Augmented Reality
P11S – GM: Game Maker (E.g. Geometry Dash)
P11S – MM: Movie Magic
P11S – MU: Music Composer

Group 3: Subject-Based Learning
P11S – MaG: Mathematics (Geometry)
P11S – MaM: Mathematics (Measurement)
P11S – BL: Biology
P11S – PH: Physics

Class Format

5 sessions x 2 hours per Research Area
12 Research Areas in total

Weekly Classes (Billed quarterly)
10 sessions (2 Research Areas) per quarter
$785 ( $847.80 w/GST)
5 x 2hrs (Individual Research Area)
5 sessions (1 Research Area)
$445 ( $480.60 w/GST)

For Students

Ages 7 to 9 who have
Completed  Scratch 2  or
Passed the placement test with Coding Lab

Course Logistics

All materials and equipment provided
Maximum 1:8 Instructor-Student ratio

Locations & Schedules

Bukit Timah

9 King Albert Park (KAP Mall) #02-21, 598332

Parkway Parade

80 Marine Parade Road #10-06, 449269

Coding Lab Online

Learn from the comfort of your home

[Live Online E-Learning]

United Square

101 Thomson Rd #03-03, 307591

@The Learning Lab

Seletar Mall

33 Sengkang West Ave #02-18 to 21, 797653

@The Learning Lab

Testimonials


Explore the World of Technology

Catch a glimpse of what goes on in our classes, from interactive boards to screen-free toys and much more, we go beyond what you think you know about coding – and we are always amazed by what our students can do with this experience! What will your child code today?



Who is Faster? A 2-player battle with Makey Makey

Who has the faster reaction? Watch our 2 students, William and Joshua pit their skills against each other in this fun game coded by Joshua during one of our Tinkering Garage sessions. Using Play Doh and Makey Makey for the physical input, they must compete to hit the buzzer faster and earn enough points to win the game! Beware: Hitting the buzzer before the Go button shows will incur negative point penalties.



Joshua and William Teach Coding : Math and Reaction Time with Makey Makey

Our students, Joshua and William are back! This time, they are going to teach us how to code! In this video, Joshua takes us through his code, explaining how he programmed and designed his game, which measures the speed of reaction time, with variables that display key stats (Fastest Time, Average Time, Total TIme, and more).


See more testimonials