Young Computer Scientists

Ages 7 – 9

P11S Young Computer Scientist (7-9)

Deep Problem-Solving Skills and Logical Thinking
12 unique research areas for students to model advanced concepts and build up their breadth of coding expertise.
Coding Meets Mathematics and Science
Application of coding to other domains of knowledge learnt in school such as Mathematics and Science.
Tinker with Robotics and Gadgets
Hands-on exercises with state-of-the-art gadgets such as mbot, Makey-Makey, the micro:bit and more!

Think and Tinker

Young Computer Scientist marries software (coding) and hardware (mBot, Makey-Makey, micro:bit) and is a collaborative platform for students to be little Mathematicians and Scientists. The nature of this course is one that is of experimentation in the STEM (Science, Technology, Engineering, Mathematics) field and of endless possibilities waiting to be discovered!

P11s Gravity and Projectiles
Physics – Projectile Motion
P11s DNA matcher gif
Biology – Match the DNA base pairs
P11s Advanced Platformer Scratch Game
Create a cool platformer game

We have 12 different badges for students to collect and advance their coding abilities. This class will expose students to diverse fields of application for coding. These research areas have been carefully curated by our curriculum team and span across 3 groups. Students can expect to cover a good mix of areas from all 3 groups and broaden their exposure and understanding of the power of computational thinking.

Students are required to complete at least 6 (min) – 8 (recommended) research areas before progressing to the next level. Research areas proceed based on a pre-selected schedule curated by Coding Lab tutors which expose your child to all 3 groups by the time they complete at least 6 research areas. Want to find out more? Check out our FAQs.

Caleb enjoyed the course so much.. He is greatly inspired and created a new game today.. He could also articulate what he has learnt.Trionna, Caleb’s Mother


We have 12 different badges for students to attain and apply their coding abilities!

Group 1: Hardware-Based Learning
P11S – MK: Makey-Makey
P11S – BOT: Robotics
P11S – mBIT: Micro:bit

Group 2: Applied Learning
P11S – AI: Artificial Intelligence and Machine Learning
P11S – AR: Augmented Reality
P11S – GM: Game Maker (E.g. Geometry Dash)
P11S – MM: Movie Magic
P11S – MU: Music

Group 3: Subject-Based Learning
P11S – MaG: Mathematics (Geometry)
P11S – MaM: Mathematics (Measurement)
P11S – BL: Biology
P11S – PH: Physics

Class Format

1 Badge per Research Area
5 sessions x 2 hours per session
Collect all 12 badges and redeem a mystery gadget!

Weekly Classes (Billed quarterly)
10 sessions (2 Research Areas) per quarter
$695 ( $743.65 w/GST)
5 x 2hrs (Individual Research Area)
5 sessions (1 theme)
$395 ( $422.65 w/GST)

For Students

Ages 7 to 9 who have
Completed  Scratch 2  or
Passed the placement test with Coding Lab

Course Logistics

All materials and equipment provided
Maximum 1:8 Instructor-Student ratio

Locations & Schedules

Bukit Timah

9 King Albert Park (KAP Mall) #02-21, 598332

Weekly Classes

5 x 2hrs (Individual Theme)

Parkway Parade

80 Marine Parade Road #10-06, 449269

Weekly Classes

5 x 2 hrs (Individual Theme)


Code x Tinker Camp!

We provide high quality teaching with a challenging MIT inspired curriculum in a tech-immersive environment. Watch how our students learn with us in this exciting video.

Who is Faster? A 2-player battle with Makey Makey

Who has the faster reaction? Watch our 2 students, William and Joshua pit their skills against each other in this fun game coded by Joshua during one of our Tinkering Garage sessions. Using Play Doh and Makey Makey for the physical input, they must compete to hit the buzzer faster and earn enough points to win the game! Beware: Hitting the buzzer before the Go button shows will incur negative point penalties.

Joshua and William Teach Coding : Math and Reaction Time with Makey Makey

Our students, Joshua and William are back! This time, they are going to teach us how to code! In this video, Joshua takes us through his code, explaining how he programmed and designed his game, which measures the speed of reaction time, with variables that display key stats (Fastest Time, Average Time, Total TIme, and more).

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